Hi! I’m Javier, and I’m (mostly) an animator!
I've worked in 3D, 2D and Cut Out character animation pipelines for different media, specializing in the Video Game industry for current gen consoles, PC and mobile. At the moment, I'm working at Rockstar North, as Gameplay Animator!
My passion lies in all parts of the game development process, and I do whatever I can to contribute wherever I'm allowed. I've dabbled in systems, game design, UI/UX and have a working understanding of what it takes to go from idea to a shipped product - hopefully one that people will want to buy!
The most important skill that I have is my insatiable appetite to learn new things and rise up to new challenges, to get myself and the team I work with to complete our goals. This is a mantra to me, and I've had the pleasure to act on it time and time again.
In charge of 3D animation for in-game characters and objects, featured in both gameplay and cinematics, for various projects within the company. Also collaborating with the rigging process for 3D models and engine implementation of final assets in Unreal Engine 4 (Uasset configuration, Animation Blueprints, Blueprints, etc.)
Performing various tasks, focusing mainly on 3D character animation for in-game combat and cinematic. Also in charge of Motion Graphics work (including compositing, texturing and rendering) and development of trailers for promotional purposes (storyboarding, NLE+Post, rendering, etc.)
2D Animation, Motion Graphics and various other tasks related to game development and design.