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Javier Altman
Javier Altman
3D animator and game developer. Or so I've been told.
Edinburgh, United Kingdom

Summary

Hi! I’m Javier, and I’m (mostly) an animator!

I've worked in 3D, 2D and Cut Out character animation pipelines for different media, specializing in the Video Game industry for current gen consoles, PC and mobile. At the moment, I'm working at Rockstar North, as Gameplay Animator!

My passion lies in all parts of the game development process, and I do whatever I can to contribute wherever I'm allowed. I've dabbled in systems, game design, UI/UX and have a working understanding of what it takes to go from idea to a shipped product - hopefully one that people will want to buy!

The most important skill that I have is my insatiable appetite to learn new things and rise up to new challenges, to get myself and the team I work with to complete our goals. This is a mantra to me, and I've had the pleasure to act on it time and time again.

Skills

Character AnimationGame Development3D AnimationVideo GamesTeam Management

Software proficiency

MotionBuilder
MotionBuilder
Maya
Maya
Blender
Blender
Unreal Engine
Unreal Engine
Cinema 4D
Cinema 4D
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop
Illustrator
Illustrator

Reel

Productions

    • Video Game
      G.I. JOE: Operation Blackout (PS4, X1, Switch)
    • Year
      2020
    • Role
      Lead Animator & Technical Animator (Gameplay, Cinematics)
    • Company
      IguanaBee
    • Video Game
      Omen of Sorrow (PS4, PC)
    • Year
      2018
    • Role
      Character Animator, Cinematics Animator, Video & Motion Graphics for Marketing and Trailers
    • Company
      AOne Games
    • Video Game
      Evilot (PC, Mobile)
    • Year
      2013
    • Role
      Lead Animator, Character Animator, Video & Motion Graphics for Marketing and Trailers
    • Company
      Syrenaica

Experience

  • Senior Gameplay Animator at Rockstar North
    Edinburgh, GB
    December 2022 - Present

  • Gameplay Animator at Rockstar North
    Edinburgh
    December 2020 - December 2022

  • Lead 3D Animator at IguanaBee
    Santiago, Chile
    November 2019 - November 2020

    In charge of 3D animation for in-game characters and objects, featured in both gameplay and cinematics, for various projects within the company. Also collaborating with the rigging process for 3D models and engine implementation of final assets in Unreal Engine 4 (Uasset configuration, Animation Blueprints, Blueprints, etc.)

  • 3D Animator at AOne Games
    Santiago, Chile
    April 2016 - February 2019

    Performing various tasks, focusing mainly on 3D character animation for in-game combat and cinematic. Also in charge of Motion Graphics work (including compositing, texturing and rendering) and development of trailers for promotional purposes (storyboarding, NLE+Post, rendering, etc.)

  • Lead Animator at Syrenaica Inc
    Santiago, Chile
    April 2012 - May 2014

    2D Animation, Motion Graphics and various other tasks related to game development and design.